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Old May 31, 2006, 06:43 PM // 18:43   #1
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Cool Create your Ultimate GREEN Weapon

Now we all know you can modify any staff, sword, axe, etc.. and put whatever MODs you want on there, but it's still rather limited on what you can do. Sword Mods can only go on Sword Mods, Staff on Staff, etc.

So let's say you were able to create your own ultimate Green Weapon. You even get to name it!

The rules are simple. It must be "possible"
Meaning you may only use MODs that are currently in the game.
You may mix and match class mods weapons mods, etc.. but no adding in new ones like "god mode" or some shit like that lol.
Also you may create a sword, staff, etc.. with whatever requiremnt you want. Meaning a Sword could have domination magic as its requirement, or a Staff coudl have Hammer Mastery as its requirement.
Let's have some fun with this!

Anywyas, I'll start

The SoulTaker (sword)
Max Dmg (req. 8 death magic)
Halves Cast time of Death Magic Spells (20%)
Halves Recharge time of Death Magic spells (20%)
Energy Gain on Hit :1
Energy Regeneration : -1
Energy +5

It may sound lame, but for an MM, this as a one-handed weapon, it would be godly
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Old May 31, 2006, 07:00 PM // 19:00   #2
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This thread is going to be pretty sweet

Dawn Seeker (Long Bow)
Req-8 Marks
Halves Recharge time of Expertise(10%)
1/1 Zealous
Damage +20% Vs Undead

I dont know if the Expertise part is ok... not sure if its real, but Nothing too Godly... Not the best mod, but nice name and deadly with agienst Undead.

Here is my "Godly Version"

Dawn Seeker (Longbow)
Req 8 Marks
15^50
Holy Damage^75
+10 Armor Vs Dark Dmg
Halves Recharge time of Expertise(10%)
Halves Recharge time of Marks(10%)
Damage +20% Vs Undead

Woohoo, I want one!

Here is a skin!!!


http://img143.exs.cx/img143/478/another65pz.jpg
Bigger

Last edited by Elthanor; May 31, 2006 at 07:03 PM // 19:03..
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Old May 31, 2006, 07:20 PM // 19:20   #3
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Night Slash (Fellblade)
dmg 15-22 (req 12 sword mastery)
dmg +15% (while enchanted)
dmg +15% (while hexed)
dmg +15% (while health is above 50%)
Hit causes blindness on foe for 7 seconds (chance 25%)
Armor +10
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Old May 31, 2006, 08:09 PM // 20:09   #4
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Quote:
Originally Posted by Reinfire
Night Slash (Fellblade)
dmg 15-22 (req 12 sword mastery)
dmg +15% (while enchanted)
dmg +15% (while hexed)
dmg +15% (while health is above 50%)
Hit causes blindness on foe for 7 seconds (chance 25%)
Armor +10
remember I sadi it must be "possible"
you can mix/match MODs, but you're still restricted by the basicis. so the possiblity of +45% extra dmg might be a bit much hehe! nice though none the less!
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Old May 31, 2006, 08:21 PM // 20:21   #5
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Night Mother /Zodiac Sword/
15-22 /req. doesn´t matter/
+5 energy
+30 health

just only for monk with Mantra...
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Old May 31, 2006, 08:24 PM // 20:24   #6
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Nidhogg
max damage req 8 marks
15>50
Preperations last 20% longer
Stances recharge 20% faster
+5 armor
1:1 zealous
Range of flatbow
Arch and refire of shortbow
Platnium bow

/end fanboism
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Old May 31, 2006, 10:10 PM // 22:10   #7
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Cloud Nine For Fifty Five
11-22 (sword, req. nothing)
+5 energy
20% longer enchants
10% chance of skill recharge
-50 health
(Fastest sword in game)
Armor +10?



/Edit: almost forgot my offhand ^_^
Cloud Nine For Fifty Five, deh offhand
+12 energy (prot icon, no req.)
-25 health
+10 armor
+5 energy ^ over 50

Last edited by captainccc; May 31, 2006 at 10:14 PM // 22:14..
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Old Jun 01, 2006, 01:26 PM // 13:26   #8
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Starlight (Sword)
Holy DMG 15-22 (Req. 8 Swordsmanship)
Armor penetration 20% (20% chance)
+20% DMG (If Health is lower than 50%)
Health +30


That would be a good weapon for me right now, I can think of many other weapons, but this one is the weapon I want to have in GW right now. BTW, the Armor Penetration (Sundering) effect is possible, it was in an update all the way back during the Factions Day of the Tengu, check the GW website for it.
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Old Jun 01, 2006, 01:40 PM // 13:40   #9
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Arctic Warfare Magnum (Bow) (Piercing Damage)
Damage 40-60 (req. 12 marksmanship)
Armour Penetration 90% (80% chance)
Your projectiles move 40x faster. These attacks cannot be blocked/evaded.

:roflcopter:
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Old Jun 01, 2006, 02:01 PM // 14:01   #10
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Pssst they must be possible in the least
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Old Jun 01, 2006, 02:09 PM // 14:09   #11
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its feasible......well...almost.

i can only dream...

/dreams
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Old Jun 01, 2006, 03:06 PM // 15:06   #12
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Well if it was for me:

Ultima Sword (Req 9 Swordsmanship)
999 Damage ALWAYS (Slashing)
Dual-wieldable
1 handed
HP+30
Energy Regeneration +1
Energy loss from attack: 1

But if it's using ingame rules:
Omega's Hammer (Celestial Hammer)
19-35 (req 8 Hammer Mastery)
+15% dmg (HP>50)
+15% dmg (stanced)
+15% dmg (enchanted)
+15% dmg (always)
+20% dmg (hexed)
+20% dmg (HP<50)
Armor -10 (when attacking)
Vamp (5:1 Health)
Zeal (1:1 Energy)
HP+30
Armor Penetration (20%)
Hammer mastery+1 (20%)
Armor+5

I can only think how much THAT would cost! ;p
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Old Jun 01, 2006, 06:42 PM // 18:42   #13
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LOL, that one isn't exactly using the rules either. It's not possible b/c you cna only throw 2 MODs on to one item and also you never see the 15% dmg more than once. see my above reply on someone else who did that
/me dreams too though!
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Old Jun 01, 2006, 08:16 PM // 20:16   #14
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ooooooooooook
dmg 15-22 (sword)
3-1 vamp
20/20 sunder
zealous
+30 hp
+30hp
+30hp
+30hp
+30hp
+30hp
+30hp
+30hp
+30hp
+30hp
+30hp
Furious 10%
T3H UB3R 3LIT3 3L3MENTAL DMG
+300000000000000000000000000000000% always (unconditional)
erm any mods I've missed out
OH AND DONT FORGET TEH UBER RARE SKIN!!! (its a sword not a light saber i promise)
Attached Images
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Old Jun 01, 2006, 08:17 PM // 20:17   #15
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Crap... I didnt have to follow the rules did I?
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Old Jun 02, 2006, 01:16 AM // 01:16   #16
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I think the rules don't matter anymore.................
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Old Jun 02, 2006, 01:24 AM // 01:24   #17
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expert staff (req16)
casting 20% (global)
recharge 20% (global)
+1 to all attributes (20%)
+5 energy
+5 energy

casters dream..

if we shy awa from the rules...

5^50
AR+30<50
20/20 global
+5 energy
+5 energy

would make a nice wand
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Old Jun 02, 2006, 01:44 AM // 01:44   #18
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idea for a preorder item for GW 3

Glove of Purity

Energy +12 (req. 9 Divine Favor)
Energy +12 (req. 9 Soul Reaping)
Energy +12 (req. 9 Fast Casting)
Energy +12 (req. 9 Energy Storage)
Energy +12 (req. 9 whatever rit. only attribute is)
Armor +16 (req. 9 Strength)

Reduces Dazed Duration on you by 33%
Reduces Blind Duration on you by 33%
Reduces Cripple Duration on you by 33%
Reduces Bleeding Duration on you by 33%
Reduces Deep Wound Duration on you by 33%
Reduces Poison Duration on you by 33%
Reduces Disease Duration on you by 33%
Reduces Weakness Duration on you by 33%

did i forget any?
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Old Jun 03, 2006, 01:41 PM // 13:41   #19
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lol i just found out that my ultimate green weapon is almost exactly like Kanaxai's Edge except for the Damage mod. I'm gonna go to the Deep and ask the Crusaders for a port into that mish.
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Old Jun 03, 2006, 01:51 PM // 13:51   #20
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Shadowy Dragon Sword (Think FDS, but glows black)
20/20 +5 armor. Only 20/20 cause i already have a vamp and zealous sword.
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